Because I've come to realize its actively harmful. #10. pass certain policies like "forgiveness of debts", keep it on festivals and games until the loyalty is high enough to work on building fairgrounds. Town Loyalty also suffers from a mechanic called “Drift”, which tries to stabilize it at around 50. If you have a good strong garrison, it will push security upwards. 1. These are the best ways to increase the loyalty of fellow lords in Bannerlord: Money and gifts are a sure way to make people like you more in real life, and Bannerlord is no exception. Trying to get it over. is there any way to change my culture? I really. Press question mark to learn the rest of the keyboard shortcuts. Trying to get it over. Hopefully later we'll be able to boost food production more. He was quite. Doesn't make sense to me! The only impact I'm having is dropping the prosperity (by about 30/day). Learn how to raise the loyalty level of your town or castle in Mount and Blade: Bannerlord, a strategy game where you manage your fief. Ik. Same goes loyalty, where i have -2 because of ‘Loyalty Drift’ and it keeps getting worse. Have a look at the progress of team so far! This includes the campaign map with a cool sneak peak at the end of this album. The Keep - Singleplayer. This is to both slow down the plummet of loyalty somewhat and also to make it less likely to have super high loyalty. Rebellion! Rebellions are instantaneous map events that occur after a build-up of resentment to the current owner of the settlement. Trying to get it over. Because I've come to realize its actively harmful. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. . • 1 mo. Just use Jim's high loyalty mod for every town mod. You can also make this change gradual in settings file. Unless you really want to ruin. NPCs can't handle -3 loyalty a day. This mod does not have any known dependencies other than the base game. Trying to get it over. I believe sitting in a town while its loyalty builds is a way to avoid rebellion (albeit boring). I have just returned to my settlement after a few in. Security Drift and Loyalty Drift; I can use common sense and guess that a drift can be positive or negative providing a bonus or penalty to the named stat, however does anyone know the actual mechanics behind this? I have worked hard to bring my settlement's loyalty up and things have been going well. Does anyone know where the supporters part of my influence is coming from? Supporters are notables that support you. Which is to say, if you're keeping problems suppressed, that number seems to try and even loyalty out. This is VERY slow going and I can't help but wonder if there's something else I can do. Adopt Kingdom Policies that raise loyalty (you can propose them even as a vassal). - Clans can change culture depending on cultural majority among its members. Myeah, except for those perks that give, oh, about another +3 loyalty easy, regardless of culture (edit: lol, +14 loyalty from "optimized" governor, akshualy): What you are doing is the right way. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. This one is from the Salzburg Labors of the Months, created around 800 AD. While this penalty is possible to address in a stabilized city that has no other. Its happening to the AI as well so its not just me. The purpose is to punish. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. He was quite. So with the recent changes to loyalty and culture there appears to be no reason to choose any faction/culture other than imperial - which seems like a mistake. Because I've come to realize its actively harmful. Mount and Blade 2: Bannerlord is looking better than ever as it inches its way ever closer to a full release. So i have a single city, in which i have over 450 garrisoned soldiers plus 200 militia, and yet i still only go +0,6 in security because the ‘Security Drift’ gives me -3,33 and keeps increasing, yet i have 100 security. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). There are lots of other parameters, such as Security, that effects Loyalty in a good or bad way. So I come back to Bannerlord after a couple patches, and I am so disappointed in the fact that "Loyalty Drift" is so massive with just 2 towns to my name. 3: boost for necessary buildings that'll help long term such as for prosperity & food production. unknownhumanbeing7 • 4 yr. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. r/Bannerlord. My character is a battanian serving the northern empire. Settlement. Thanks for the reply. The Citadel - General Discussion. #5. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Last edited by Kernest ; Dec 13, 2022 @ 12:07pm. Mount and Blade II: Bannerlord is a lot more intricate when it comes to governors than previous installments. One other thing that can increase or decrease Loyalty is “Issues”; this refers to the notables in the cities; if they have an active quest for you, it will count as an issue and decrease Loyalty, but you will get a +1 if you complete the quests. Again, the notables will hate you. NPCs can't handle -3 loyalty a day. who are we? contact the teamWhen is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Too many prisoners, too many horses. Everyday in the game, the mod will add 100 loyalty to every town and castle. Originally posted by Ruffio: Afaik loyality drift gravitate towards 50, and the number decrease or increase closer it get to that. Heroic leader - Leadership 75 +1. Posted by u/hotdog-water-- - 5 votes and 12 commentsAll governor perks that increase loyalty; Govern foreign cities with ease. I have just returned to my settlement after a few in. Solve issues in villages connected to the settlement. Hang around until security and loyalty increases. Posted by 5 days. However i did some testing and noticed the relationship was only increasing for 2 out of the 4 notables. How do I fix loyalty drift? comments sorted by Best Top New Controversial Q&A Add a Comment. He was quite. 65. Sit there for 5-10 days. Trade your imprisoned lords to your future king and hopefully that helps. 1. Distributed goods doubles relationship gain with artisans and generates 30 gold for every. Go to Bannerlord r/Bannerlord • by IndividualTreat7. Go for culture over name types/stats. Open Windows Explorer and head into the This PC > Documents. You are correct. ago. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Have a look at the progress of team so far! This includes the campaign map with a cool sneak peak at the end of this album. Vice versa for 1 Loyalty. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Charm is the easiest to increase so it's easier that appointing a governor to each town and still seeing. By then the loyalty goes down to -0. This mod allows you to change the culture of a settlement that you own. That -3 loyalty will make it impossible to do any projects and risk rebellion so to avoid just spamming the festival continuous project, a same culture governor will turn that -3 into a -2 which with. Updated Feb 28, 2023. Since there are many more things to learn about Mount and Blade: Bannerlord’s Town Loyalty, we have decided to write an extensive guide explaining. I can't find any indicator for what caused. If that doesn't work the only solution I know of (and always use) is to give all my governors level 200 skills and get all the loyalty perks. 5. Once I set up my own kingdom its like everyone else says. 1. #4. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. (research it). 0. The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. The milita start build at an accelerated rate when loyalty is low, but it won't fight against enemies in a. . . The more loyal your settlers and citizens are – the more income your kingdom will receive. Hey guys! I'm back with another Mount and Blade Bannerlord Guide. Let them suffer since you don't actually want the city for real anyway and/or you know another lord is going to be getting it and you want to screw them over a bit , 2. In Bannerlord, at some point your skill gain modifier will reach 0%. The biggest loyalty increase policy in Bannerlord is the Forgiveness of Debts. Town Loyalty also suffers from a mechanic called “Drift”, which tries to stabilize it at around 50. Beyond its borders, new kingdoms rise. Then they kept tweaking economy, diplomacy, fief stats. [Warning: I'm disappointed with how the sound turned out so I may be taking this down for a do-over soon, but for now I'll leave it up. Greetings warriors of Calradia, we have been working on balancing Security and Loyalty parameters of settlements for past 3-4 weeks. New item called loyalty drift causing loss of 6-10 loyalty a day. Establish your hegemony and create a new world out of the ashes of the old. #2. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). But if its a vlandian noble to conquer and own a battanian fief, the drift is high. Credits and distribution permission. Empuña tu espada, ponte tu armadura, convoca a tus seguidores y cabalga hacia la gloria en los campos de batalla de Calradia. Experience Limits Question. 6. Bannerlord - Tek Oyunculu . Does anyone know if the "relation" stats of the notables in settlements effects the "loyalty drift" stat in the settlement info? Like say you have a settlement and you have high relations with notables there, does that stat change to a positive number, and does a low or even negative relation with notables make the drift turn more negative? Does this concept. I changed my mind on Physician of People perk which Increases loyalty of the settlement by +1 per day and switched to Clean Infrastructure perk because its a double governor perk and gives more than the other, also, there are many other perks throughout the skills that give the same effect of +1 loyalty (. 4 per day. -5 is the maximum you can lose when Loyalty is 100, and +5 when it is 0. 5 Loyalty drift-3. You can also tweak the values by configuring. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. 7 Breakdown - - Channel - My Disco. 0. There is, but you need some new script, trigger, or menu item. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. New item called loyalty drift causing loss of 6-10 loyalty a day. So sorry if it sounds. Sty close to defend your villages from raids. Trying to get it over. 7. ago. A culture rating record will be created newly every time when entering the game. #1. Low loyalty can be solved via kingdom decisions and also eventually skills. Not even paying to boost production would do anything. These task will effect town security and loyalty. Even so, with the right kingdom policies,. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. com The Loyalty Drift stat will either increase your Loyalty when it is under 50 or decrease it when it is over 50. co. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. If you cant pass those, then install a governor who is if the same culture as the city, then run festival and games for daily loyalty until above 30 loyalty. [8k vs. It's just too massive of a debuff, especially when loyalty has such a dramatic effect on basically every part of managing a settlement. Toll gates generates 20 gold for every caravan that enters your town and doubles relationship gain with merchants. It is a set mechanic and. Most of your towns will have 40-60 loyalty and will rarely/if ever rebel. My guess is that TW are trying to force us to use governors to negate this penalty. hide. 1. At least for the beginning, if loyalty is super low. The biggest loyalty increase policy in Bannerlord is the Forgiveness of Debts. Same goes loyalty, where i have -2 because of ‘Loyalty Drift’ and it keeps getting worse. Garrison is the troops you can take in or out whenever you want, but if you want to increase the garrison you have to do it yourself. o. There are also governor perks in bow, athletics, and medicine that each boost loyalty by +1. Security Drift and Loyalty Drift; I can use common sense and guess that a drift can be positive or negative providing a bonus or penalty to the named stat, however does anyone know the actual mechanics behind this? I have worked hard to bring my settlement's loyalty up and things have been going well. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. ago. It's not too difficult to get a foot archer companion to. 1. With the right buildings, yes. See if you brother (in campaign) or spouse has relevant perks to increase security, loyalty (or reduce wages), sometimes this is more benefit then just the. Enacting it will increase all settlements’ loyalty by +2 per day. Trying to get it over. Could be longer. Drift is just a balancing factor that tries to drag loyalty back to 50. If your faction is going well, it is probably worthwhile. The best way is kingdom policies that increase loyalty every day. Note: while doing the test run, I noticed that because the mod allowed me to keep large garrisons, the security in the settlements was kept high, even with the new "Loyalty drift" system implemented by TW. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. The problem is, its a double edged sword. Mount & Blade II: Bannerlord - Los cuernos resuenan, los cuervos se reúnen. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Once you hover over the number, a little. Yes it helps keeps rebellions from. The No Fief Bonus has not changed and is still 30. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Firstly, invest some Denar into the reserve. He was quite. This could be because of culture of the new owner. So, I've been playing for quite a while now on this character and only just realised how big a deal your character culture is. Because I've come to realize its actively harmful. Its called oscilating and no, its not instant. Bannerlord’s Town Loyalty is one of the 6 special fief stats that will either boost your taxes or cause widespread rebellions. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. txt and paste it into a different folder as a back-up (this is a very important precaution, so don't skip the step!). The default 0. Loyalty Drift Anyone else having issues with the new patch on old games making all towns and castles rebel? New item called loyalty drift causing loss of 6-10. 14, which is for the game’s v1. Short tutorial just showing how to fight rebellion in a settlement and get loyalty on track so you can get back to conquering more settlements. Since there are many more things to learn about Mount and Blade: Bannerlord’s Town Loyalty, we have decided to write an extensive guide explaining. 5 meaning I only lose . It will increase Loyalty by 1, 2 and 4. Short tutorial just showing how to fight rebellion in a settlement and get loyalty on track so you can get back to conquering more settlements. I'm halfway across the map, but by the time I get there the bandit conspiracy base is gone. Doesn't need Harmony. Screenshot by Gamezo. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. 5. He was quite. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Mount & Blade II: Bannerlord - Трубят рога, вороны собираются в стаи. BY: Yennifer Sprigg. close. By: 76561198079797439. 5 when I'm there. For those New (er) to game. TIM. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Go to Bannerlord r/Bannerlord. The problem is, its a double edged sword. Try to maintain a huge stock of food in the market, there is a natural upper limit to what the villages and town can produce itself, so trade and building a stock of food is the only way to boost it past that. Have a governor of the same culture as the city he is administrating. Trying to get it over. 2: continuous project: festival and games. Apr 22, 2021. Most important though is that the target city needs a governor of the wrong culture - otherwise you cannot overcome the loyalty drift. 1 month ago. . Try to pass kingdom policies that increase loyalty. There is no drift for militia, food, garrison. That means that these scores will naturally shift towards 50. The first one is your movement speed, the second is your scouting modifier, and the third is your daily wages. / mount & blade ii:. Mount & Blade 2: Bannerlord just got its 1. Let them suffer since you don't actually want the city for real anyway and/or you know another lord is going to be getting it and you want to screw them over a bit , 2. Hi, this is kind of a randomly specific question about a very minor perk, but I’m wondering which trader perk out of these two is better. This will make your party either the default speed (hardest), 5% faster (Easy) or 10% faster (Very Easy). Militia is raised by the settlement and can't be removed by you, but the settlement doesn't need you to micromanage it. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Trying to get it over. Bop her on the head with your mace and take her. Can be any lord from a faction or minor faction. In this playthrough, Derthert voted to Debase the Currency and there isn't enough support to overturn this, so I'm already in a -1 loyalty per day hole. September 18, 2023 7:36 am in News. There is no drift for militia, food, garrison. Divert. The bigger your loyalty is, the more negative the drift will be. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Push some policies through that increase loyalty. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Loyalty is only a real problem when it gets below 25, but a loyalty under 50 has a proportionate dampening effect on how hard the ppl want to work for u, modeled by a decrease in construction points. You have to talk to the King of your current faction to renounce your vassal status so wait until there is peace and the king travels to a neutral kingdom, form an army and invite the clan leaders and then go to the city your king is in. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Loyalty is on a rubber band. There is much more that you can do if you are willing to take the time to learn how to play this. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). Divert resources from your other more well-off city. what is this ?? It’s a balancing mechanic. He was quite. Also put a companion with high honor in charge of the castle, I'm currently getting +3 loyalty a day. He was quite. hundreds days in calradia - Autumn 9, 1088. Follow the methods to assign governors, increase security, ensure food and use fairgrounds. And if I remember correctly, 1 artisans task also effect town security. It will be balancing around set number depending on your stats. Setting Companion or spouse of the same culture as the town as governor will get you +1 loyalty. Security Drift and Loyalty Drift; I can use common sense and guess that a drift can be positive or negative providing a bonus or penalty to the named stat, however does anyone know the actual mechanics behind this? I have worked hard to bring my settlement's loyalty up and things have been going well. So as your loyalty drops below 50, the drift will try to help you out. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. So loyalty drift tryes to always keep it in the 50. When loyalty gets low, more citizens will join the town militia to take up arms. It is really hard to purposely instigate rebellion because of the stupid loyalty drift, I starve the city by seeking into the city and buy all their food, kill every caravan that try to enter the city and burn every villager near the city. I think I got it. This is because each of the six cultures you can choose from give you a stat boost, some of which are incredibly. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. The gold is way low. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. 2-1. NEW UPDATED ONE: explain how to fix your towns problem so you wont get a rebellion and lose your town**Want to Support The Cha. This should stop the rebelling. When you peak in loyalty, change your focus to a project. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Use policies and the Festival & Games focus to push loyalty higher over the course of time. Refine the Hardwood into Charcoal until you reach level 25. This comes at the cost of lowering the total production of those settlements by 5%. Holds you over to have enough to never have a rebellion. A user asks for tips on how to lower the new drift-values that affect the loyality and security of settlements in the game Mount & Blade II: Bannerlord. r/Bannerlord. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. It’s just one siege against mostly militia units, then some chasing around. In both cases it's called loyalty/security drift. I have just returned to my settlement after a few in. r/Bannerlord • I killed Derthert in battle. Its happening to the AI as well so its not just me. Skill level 150 in bow perk +1 loyalty for governors. New function: Changing settlement (town and village) culture (Default is off) Version 1. You’ll end up losing some loyalty early on as there’s a “loyalty drift” (your the new head honcho and they gotta get used to it). In one form or the other it has been around most of time. Today all towns not of your faction will rebel if they are held by an NPC and all the time. natural drift. If you don't share the settlement's culture, that's a straight daily -3 to loyalty. I know they will eventually rebel even though they are my culture, have games and festivals set, and have governors. Jumboman Jun 12, 2021 @ 3:19am. I originally planned to conquer and hold battanian cities, but plans change and I now hold 2 imperial cities and 1 castle. Find a town as your caravan base, preferable one you own. 5 from culture and the loyalty drift keeps me hovering around 45-55 while i build everything else. lmao u know how incompetent a company is when it uses loyalty drift to penalize a town loyalty and weird thing is loyalty doesnt really effect castles except from building stuff but town will revolt, question is why cant castle revolt LMAO, just dont make any sense sometimes i wonder if logic and common sense is something available in TW?Garrison seems unchanged. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Yea you have to balance construction with loyalty until it stabilizes without the festival option. Ehm, afaik prosperity increases food consumption. Loyalty USED to not be a big deal. So if you have 63 loyalty, the drift will be (50-63)/10 = -1. Just have them in the town for long enough that the loyalty drift calms down. If you assign a companion from the same culture and build the related improvements and choose festivities as daily activity, it eventually reaches 99. Constant wars + rebellions in places without any villages looted + the game going on so long we're giving all our stuff to non-empire (in this particular case) lords and they just cannot keep them happy no matter what. This mod is opted-in to receive Donation Points. invest money in fief for production bonus. The Clan Tier Bonus has not changed. There are other bandit bases around, but. even with the new "Loyalty drift" system implemented by TW. Town is at maximum upgrade, held it for 20 in game years, have food at +49, 300+ garrison + 200 militia, govern by brother najun with max stewardships skill, set fairgrounds as main activities and surrounding villages never get looted nor is the town ever being siege for years, yet the loyalty. Mount & Blade II: Bannerlord. In my campaign I was a battanian lord ruling over imperial cities, and the loyalty stabilised in 50 (a bit higher when appointing imperial. May need to leave it on forever in rare cases when you don't have same culture governor. etc. 175 in athletics perk +1 loyalty for governors. Per page: 15 30 50. Aug 16, 2022. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. However, when I take over a town that thinks I'm a dildo, I'm totally helpless to stop the inevitable rebellion. I believe security and the other town variables have this. Next time, just expand the stats and mouse over your move speed as it'll tell you all the modifiers. Keep in mind after the loyalty is below 25 and it says in red "risk of rebellion" and lower "High risk of rebellion'" the militia still needs to build up to be more powerful then the garrison for the rebellion to have chance as poping. Check for issues that are reducing loyalty or security (which lowers loyalty too), you can even just right click to town remotely and see if there's any issues doing this. 200 medicine perk +1 loyalty for governors. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Trying to get it over. If you have security over 50 or so, and loyalty above 30 or so, revolt chances are extremely low. #6. If you own a settlement of a culture different than yours, you will get a -3 malus to loyalty, which can become -4 if your governor is of a different culture than your fief ( from a town of one of my vassals). The first real decision you are faced with in Mount and Blade 2: Bannerlord, is what culture you want your character to be from. #4. Real life Mongol tactics are so fun to use in Bannerlord. Above 50 loyalty, a bonus will apply according to the max_loyalty_bonus setting. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. They settled on "Loyalty is a big frikkin deal" every. Loyalty USED to not be a big deal. The benefit of Forgiveness of Debts is that it. When it’s below 50, it wants to float back up to 50. 1. Sty close to defend your villages from raids. He was quite. • 1 mo. When it’s above 50 it wants to creep back down to 50. Problem now is the -3 loyalty penalty.